Mutated sine waves

  • Refugees From Ganymede by Emmanuel Jacob
  • Fading Nebula by Timo Loosli
  • Laid Down In Moss by Iva Zabkar
  • Sandworms by Adam Smetana
  • Sinoid by Cornelius Duerst

Explore the foundation of sound through a technological lens with layered, distorted, morphed, pitched, stretched, and otherwise mutated sine waves.

Built from analog sources with complex processing, Sinoid opens the door to a broad spectrum of sonic possibilities, from sharp and rugged to ambient and ethereal.

59,00 € +VAT
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Content9 ‘Origin’ instruments with multiple articulations
23 ‘Mutation’ sound design patches in 3 categories
2 layers for sound design patches

System requirements SINEplayerMac: macOS 10.13 or higher, Intel Core i5 or similar, Apple M1 chipsets supported, at least 8 GB RAM (16 GB+ recommended)
Windows: Windows 10 64 bit, Intel Core i5 or similar, at least 8 GB RAM

Size55 GB of samples (21 GB SINEarc compressed)
24 bit / 48 KHz patches

Formats supported: Standalone, VST, VST3, AU, AAX

Not licensed

The sine wave, transformed

Every natural sound we hear is a combination of different sine waves that vary in amplitude, frequency, and phase relation. Sinoid takes this very basic building block of sound and tests its limits in every conceivable direction. Starting points are the warmth of an analog sine wave, the breathy purity of woodwinds and ocarinas, the percussive tones of glockenspiel and vibraphone, or the ethereal voice of the singing bowls. Then the color sweeps in with 23 dual-layered sound design patches—each transforming and mutating the sound dynamically, and dramatically.

Sinoid source code
Sinoid source code
In addition to the analog sine wave generator, Sinoid samples bass clarinet, bass flute, alto flute, bass ocarina, tenor ocarina, vibraphone, glockenspiel, and singing bowls. These instruments were chosen for their purity of tone, and performed in animated articulations that provide a distinctly human contrast to the sine wave generator. Everything is recorded with multiple close microphones and mixed down to a single intimate, but sonically rich, mic position in the SINEplayer.
Sinoid processing
Sinoid processing
The sound design patches were created by putting the original recordings through a modular system stacked full of boutique effects. Each patch features two complementary layers, so you can manage the intensity and heat of the sound with the modwheel. Everything was sampled chromatically and recorded for up to sixty seconds, resulting in different behavior/patterns up and down the keyboard. Stygian patches explore dark, ambient, and dystopian themes. Ethereal patches venture into the organic and atmospheric realm, and the Ravaged patches are brutal and distorted.

Mic merging
Preserve your system resources: Fine-tune your mix using multiple mic positions, then merge into a single channel within the player.

Greater usability
SINE is designed to complement the compositional workflow. Create on the fly with auto keyswitch options, and easy remapping tools.

Download à la carte
Choose only the instruments and mic positions that you currently need—no need to download the entire collection at once.